Rugby Basics
Rugby Basics

The General Principles
The Playing Field
Fifteens Players
Game Start
Rucks & Mauls
Penalties
More on Running & Tries
Tactical Kicking
Scrums
Lineouts
Completion of Play
Sevens & Tens

Game Start


A coin toss determines the team which will kickoff first. The kicking team will send their forwards to one side of the pitch at the 50 metre line. The opposing forwards will move in front of their opposites, but spread out behind the 10 metre line in preparation to receive the kick.

The kicker, who can be any member of the team, will set the ball on the ground and start the match on the referee's whistle most often kicking the ball high and short to the opposing forwards (he can also kick it long and deep or away from the forwards if desired). The kick must travel forwards at least 10 metres and land in bounds. The kicker's forwards will charge down the pitch attempting to catch the ball themselves. If a receiving team's forward successfully catches the ball, he will attempt to advance the ball normally running into a large amount of opposition. His supporting forwards will then often bind around him to prevent him being brought to the ground and losing possession of the ball.

The second half of a match is started in the same way except the teams have switched ends of the pitch and the team starting the match kicking now receives the ball.